Do alarm bells ring or not?

  • trustnoone@lemmy.sdf.org
    cake
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    5 months ago

    Definitely for me big alarm bells.

    Look a remaster should or could have obvious upgrades, sometimes it’s visuals, videos, style, controls etc. that to me is good.

    But that quote specifically tells me “the game has been changed for current day sensibilities” and I hate that. I feel it takes away from what the original had in mind, for good or bad.

    I understand that many media have been racist/misogynist/ageist and accept that it was a product of its time. But I don’t think it does it any good to essentially pretend that it didn’t happen and I feel we’re just pretending it isn’t what it truly is when it’s changed.

    I do think remakes are different however. I feel they are taking the idea of the original but redesigning it in a way that the new designers for see.

    BUT the fact is, that quote is only ever seen on media that hides the past, not remakes the future.

    • Pigeon@beehaw.org
      link
      fedilink
      arrow-up
      0
      ·
      5 months ago

      It does tell you that it’s been changed, though. You can typically still go and play the original game. And it enables the people affected by -isms to enjoy it when sometimes said -isms would pull them out of it for them otherwise.

      And it’s not like the original intent was for people to be distracted by what would have, to the developers, have likely seemed a small or unquestioned detail. We can never truly approach a game the way its original audience did anyway because culture changes so much, and a large part the experience you have with art is what you bring to it. Thus why graphical updates can make the game look like you remember it, even though it now looks much prettier. I think these sorts of updates can be similar to that.

      Granted, it’s harder to access the original game because of hardware. But even so, a lot of original intent is always lost in the process of making a remaster. I’d argue “for modern audience” updates tend to be less of a departure than changes in visual design (the different lighting in the various Myst remasters that changes the mood, the extra foliage in Shadow of the Colossus remasters) or mechanics updates (the ability to control Resident Evil like a regular game instead of via tank controls).