I don’t know if anyone else here read the books as kids, but I’m hopeful they’re leaning more into the lore of D’ni, which the older games were always (imo) too slow and puzzle-focused to deliver well.
I read those when I was younger and re-read them recently. They are surprisingly good considering they were written by game developers.
oh, great, so it’ll be even harder? fuck you, fire beads!
seriously, though, i’d buy it right now if i could. this game was one of my all-time favorites, and probably my favorite Myst game (i’ve played them all multiple times). But, holy shit, was it hard! possibly the most difficult of them all.
I didn’t understand it the first time I played it (I was quite young). But I loved the music, the environment, the aesthetics, the architecture.
If you like Myst, but found Firmament missed the mark (I feel like it was “follow the wire” and “look for hard to see thing” instead of myst puzzles of “information way before you need it”, or “puzzles way before you have information”), check out Quern: Undying Thought.
It nails the Myst experience, imo.Wow, Quern looks fantastic. I’m gonna check that out.
I haven’t played Firmament yet. I did like Obduction a lot, tho. I’ve played that several times.
I’ll give Quern a try!
Riven is still perfect, more perfect now that you don’t need to switch CDs. Doesn’t need a remake.
Yeah I’m gonna go ahead and very happily explore the islands in first-person real-time free-exploration mode (while wishing I had a VR setup)
What I learned very quickly playing Myst VR is that it’s hard to take notes, making the puzzles frustratingly difficult. Exploring is fun and the graphics are great, but that’s not the point of the game.
There’s got to be a notepad overlay feature somewhere. There’s no way there isn’t.