nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 24 days agoFallout London's project lead is not taking the surprise drop of Fallout 4's update well: 'That has, for a lack of a better term, screwed us over'www.pcgamer.comexternal-linkmessage-square46fedilinkarrow-up1197arrow-down16
arrow-up1191arrow-down1external-linkFallout London's project lead is not taking the surprise drop of Fallout 4's update well: 'That has, for a lack of a better term, screwed us over'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 24 days agomessage-square46fedilink
minus-squareBlackmist@feddit.uklinkfedilinkEnglisharrow-up30arrow-down2·24 days agoFor a company that relies 100% on modders for their games, you’d think they’d have an actual modding API built into their games by now.
minus-squareAMillionNames@sh.itjust.workslinkfedilinkEnglisharrow-up5·23 days agoImagine if Bethesda actually really listened to and catered to their modding community instead of just trying to monetize them. They would be legend right now.
minus-squareBigBananaDealer@lemm.eelinkfedilinkEnglisharrow-up3arrow-down2·23 days agoif bethesda relied 100% on modders then fo3 and new vegas and morrowind and oblivion and skyrim would have completely failed on console. did they?
For a company that relies 100% on modders for their games, you’d think they’d have an actual modding API built into their games by now.
Imagine if Bethesda actually really listened to and catered to their modding community instead of just trying to monetize them. They would be legend right now.
if bethesda relied 100% on modders then fo3 and new vegas and morrowind and oblivion and skyrim would have completely failed on console. did they?