Beemo Dinosaurierfuß

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  • 7 Comments
Joined 1 year ago
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Cake day: June 20th, 2023

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  • You comment and comment and explain and explain shit that everyone already knows.

    It is like you just recently learned what marketing is and now you feel like you know some big secret.

    Just to make it short.
    Every product in the world is marketed in a way to motivate consumers to buy.
    That is not inherently immoral.

    You said every successful game monetizes by maximizing addiction and frustration.

    I have proven you wrong by naming games that just DO NOT MAXIMIZE FRUSTRATION.

    Yeah off course even those games dangle stuff in front of you that you are supposed to buy.
    That’s the whole business model of f2p games.

    But there are different ways to get to the players money.

    There are those that indeed trigger responses to frustration.
    This is absolutely prevalent in mobile games or even those million deckbuilder games.

    But there just are also games that use other ways to make players buy mtx.
    Again, you can play PoE, LoL, CS and many other games for literal thousands of hours without ever getting coaxed into frustrating barriers like a Diablo Immortals would do to players.

    You said there aren’t. So you were wrong.

    So have fun running around with a goalpost in your hand, I am done.


  • right?

    No, still wrong.

    Obviously it is something that is not given to you for free.
    It is a product and the developers/publishers are doing business after all.

    And yes Sherlock, it is qol functionality that people playing the endgame might want and that is not included in the free version of the game.
    But every functionality that any player ever needs is available for far less than what any other AAA title costs up front.

    PoE is mainly financed by purely cosmetic supporter packs and whales.
    Is that much more ethical than what you described? Maybe not.

    But it sure as hell is not banking on frustrating the average user and thus a completely different form of monetization than the one that you just doubled down on insisting is the only one there is.
    So again as I said, you are just plain wrong.

    Oh and in CS I don’t think you can buy any functionality at all.
    Only cosmetics, that don’t do anything for you in the game.



  • Not that my opinion matters any more than the next person’s, but I also can’t recommend Celeste enough.

    It does so many things so very right.
    The pure gameplay is crisp and responsive platforming.
    Like any good platfmorer it has some specific mechanics that make it unique, but every one is intuitive enough to pick up easily enough. I have heard it called something like “the hardest platformer that everyone can finish.”

    And it is true. I could never finish some of the harder SMB levels but I never got too frustrated with Celeste.
    And if I were, there would have been accessibility options to make the game more approachable.

    But it also caters to the hardcore crowd with completely optional collectibles that are organically included into the gorgeous level design.

    It is speedrunnable for those folks.

    And as if that wasn’t enough to make a good platformer it also tells a heartwarming story supported by a beautiful soundtrack.

    Sorry I am rambling, but Celeste is fucking awesome.



  • Totally different genre, but I liked how Celeste approached this.

    If you struggle to complete it there are tons of accessibility options to make the game more approachable.

    And the content necessary to finish the games story is not too much, while giving challenging -well- challenges to anyone who wants to spend more time with the game.

    And you clear the game screen by screen making it possible to only play it a short bit at a time.

    It’s almost a bonus that the story and soundtrack are fucking beautiful.