• 0 Posts
  • 10 Comments
Joined 1 year ago
cake
Cake day: July 1st, 2023

help-circle


  • Yes, it was a bad decision all around.

    If they had committed to it being 18 rated, it would likely have been much better and more enjoyable as a movie.

    I’m not saying they made the right decision, I’m only saying that I understand the chain of thought going through some executive’s head that lead to this decision being made and the end product we now have.

    The entire problem is that movies are often made with the primary intention to make money, rather than being made to be the best possible movie they can be, and that can be a huge hindrance to the final product.


  • I agree, but it’s obvious why they did it.

    The teen demographic represents a huge part of the movie theatre crowd, and cutting that section out with an 18 or 15 rating can be the absolute death of a movie financially.

    If a movie is an 18, like a horror, they need to lean into the adult marketing really hard and make it feel like it’s worth going to for busy adults.

    Movies that have action and comedy elements rarely do well with an 18 rating. They will miss the adult crowd because they seem childish and not worth going to, and they’ll miss the child crowd too, because they literally can’t go!

    They messed up on this so bad by not committing at the outset to what they were trying to do, and not sticking to it all the way through.



  • I’m sure what Intel are doing right now is having both their tech people and their lawyers frantically explore any and every option which might let them get out of this.

    Which is why there is radio silence, because they don’t want to make any statement which admits liability, or even acknowledges the problem.

    But yes, if the problem is real they had better suck it up and recall the whole lot.




  • The article talks about factors like type of game and advancements in technology, but doesn’t mention what is surely a big factor - the age of their audience.

    My personal intuition is that 10 to 20 years is the sweet spot because those people who played the original as a teenager will now be in their 20s and 30s, where they have disposable income and plenty of desire to spend it on reliving those happy childhood memories.

    If you wait too long for a remake, the market will shrink again because those original players will be more likely to have family, other commitments, and less time to game.