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Joined 11 months ago
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Cake day: June 18th, 2023

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  • +1 for Genshin. While I think your gacha warning is excellent I do want to point out that the amount of resources you get for getting characters is more than enough to clear all story content. Hell if you’re a good player you could probably clear the whole game without using a single primogem, not even the countless thousands you get along the way.

    And massive is also the understatement of the year. There is voiced content here that dwarfs even whole trilogies. I wouldn’t be surprised if there are more recorded lines than all of Dragon Age and Mass Effect put together. And the story is likely not even at the halfway point yet, there’s still years to go. Closest analogy would probably be SWTOR, the MMO, but with much better combat.


  • I don’t know why the article doesn’t bring up Valve being the company to bring loot boxes and that business model to gaming as the prime example. Valve earns extreme money from the skins market and gambling in CSGO / CS2 since they sell the keys and take a cut of trades as well. They’re far more concerned with money than actually caring for the people involved. Gambling ruins lives and Valve is the gambling company that faces by far the least vitriol in that horrendous crowd.


  • I disagree because the biggest they did and continue to do is loot boxes. I argue that it was Valve that popularized that business model with CSGO and it is the most predatory shit that has ever entered the gaming sphere. It’s a complete cancer and Valves implementation is amongst the worst there is because of their market giving the items easily accessible real money value. This makes it not just like gambling in my extremely firm opinion, it makes it actual gambling. They’re also double dipping with the community market since it also takes a cut from aforementioned gambling. How Valve has escaped the vast majority of loot box hate is completely beyond me. And how they’ve managed to so far avoid a world wide crackdown on the unregulated gambling is also to me mind boggling. I despise Valve for this to the very core of my being because I know first hand how easily that shit can ruin lives and I know people that have got hooked and fucked up their life big time from CS skins. Left at the altar fucked up levels.




  • So much dumb shit has been done under the banner of NFT that I want to disagree but yes, if each ID in your blockchain represents a unique variant of an item, and we want to that to persist then yes NFT would fit the bill as a correct term for it.

    NFTs don’t need to be limited, they don’t need to have transaction fees to move them, they don’t need to contain a link to an image and masquerade as if you own that image. All they need to do is prove that you have control of it by virtue of it being in your care. Then that proof confers the ability to use the item it represents in game. For currency you naturally wouldn’t use NFTs, though you could if you’re adamant you want a more “cash like” experience with change back and all that jazz.


  • Adding blockchain tech can do a lot of things here actually.

    • Reduce amount of ways to be scammed and making trades more straight forward and safe.

    Both these are realizable with smart contracts.

    • Retain ownership even if the game goes offline

    While it of course will lose its value you at least have the mementos available. Of course you either need a service to be up that can show you a visual representation or make a backup of the visual data yourself, but for a culturally important game like EVE that is very unlikely to be an issue

    As for transaction fees that is not at all necessary for blockchain/crypto. Especially not a centralized one like would be the reasonable approach here. Sure CCP might want a cut, which they could call a transaction fee, but double dipping would be dumb and just make the whole thing fail.

    As for currency value being influenced by external actors sure, that is a risk but also an opportunity. The people playing the game has access to make currency just by playing, people outside need to pay to get it. If anything it would make the amount of bots and miner accounts skyrocket, which might be annoying to players.

    As for marketplace without blockchain it requires more trust and I’d argue is harder to realize in a secure manner. Blockchain started out as the next evolution in transaction safe databases, that preserves history, and that is exactly what you want for keeping track of in-game items and currency imo. Crypto as most know it is not all that blockchain is or will be. But equally blockchain can’t solve everything like Cryptobros think it can.

    Further making their own marketplace might put regulatory crosshairs on them in some markets and also would alienate the large third party marketplaces that are important to the games longevity up until now. Blockchain however could be made to make it easy for them to adapt to the new and make it easier for more sites to pop up and due to the nature of the tech you can build it such that no marketplace operator can easily scam users.

    Really I see no issues at all using blockchain tech, and only slight issues with making it a full on, exchange tradeable cryptocurrency, and that’s mainly from follow on effects.




  • Isn’t this the good thing about open source? You can just fork and revert these changes? That AMD wants to limit your ability to potentially damage your card is completely reasonable, and since they provide the source code for the drivers you should be able to circumvent this and take that risk if you want. This only stops low tech / low skill users that really have no business tuning their card outside of the spec.



  • Seems like it could be interesting but they way it seemed like he thought the UI spam was the problem with their Open World approach in Assassin’s Creed makes me nervous. I hated that shit from day one. It’s just busy work to add play hours for no real reason. Kinda like filler episodes in Anime or that “welp we’re out of budget so we’ll do a recap episode” that StarGate pulled every season. It’s just a waste of time. What really bothers me though is how that was somehow allowed to become more or less the expectation and definition of an “open world” game. Games like Cyberpunk 2077 were made worse by it, killing pacing and clashing hard with the story. Now I’m not saying there shouldn’t be anything of course but make it fit into the game and story, have bounty contracts that are formulaic to streamline making them but at least have some variation like for one you need to chase them, one they’ve set a trap for you, one their friends come to free them during transport etc. Small things like that keeps it fresh and keeps you on your toes and makes it interesting to see what will happen during this bounty hunt.





  • I’d argue that so far the load as it is, is from my outside perspective about the same as what I had. It’s just split over more stuff and what pressure you face is much more related to the crowd you interact with. My son, like me, is more of a nerd while having a theater side that I don’t. The pressure he faces is keeping up with YouTube trends, Roblox games and Minecraft mods that the creators that are popular play. While some of his friends flaunt in-game items and follow creators that do content that I personally don’t find child appropriate I have had no issues so far talking about that with him and setting limits on what he’s allowed to interact with and have managed to instill understanding about the ultimate pointlessness about avatar items. And given the vast sea of content there is there has been no issues finding appropriate content and he’s confident enough to bring what he found/enjoyed to the group and not just mindlessly follow.

    It helps that he really hates loot boxes IRL, like say kindereggs and gumball machines. He finds no enjoyment in the surprise part, only disappointment when it’s not the one he wanted.

    That said I understand that while I put in work as a parent the exact same amount of work might be woefully inadequate with another kid, due to no fault at all on the parenting. Hell I have three kids and they all have had vastly different challenges. Stuff that was easy with one took extreme effort with another. So I don’t really fault parents for the small stuff, if a kid watches one YouTuber that really isn’t age appropriate, OK. If they watch only stuff that is not at all for kids then I have an issue with that and have raised such concerns with them.


  • As a parent to a kid smack dab in the middle of this right now I gotta say that while I welcome regulation on 1, 2 and 4 generally, not just for kids, I really and firmly believe parents who allow their kids to buy whatever they want in game (i.e. gift in game currency and leaves it at that) are horrendously lazy. And I have an analogy for that as well.

    Back in my day what happened when kids got unsupervised cash was at best candy instead of lunch in school and at worst alcohol or cigarettes. Back in my parents time it was basically, due to before mentioned conformity, only cigarettes as the only possible outcome.

    As such I really feel loot boxes is decidedly better than cigarettes and alcohol while being tied with candy for lunch.

    3 is just a parental issue. It’s the same as not knowing where your kid is and who he’s playing/interacting with.

    5 is a big societal issue right now. Social media is really fucking with not just kids but virtually all of us. Me being here is largely a way to combat my own unhealthy relationship to social media. We’re extremely social creatures at our core and social media manipulates us in ways we have little chance of resisting with mindful consumption. It’s cigarettes as they were back in the early 1900s.