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Joined 11 months ago
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Cake day: August 8th, 2023

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  • And because resources are finite, all else isn’t held equal. You’re giving up time spent working on gameplay or whatever to stick fancier graphic assets in.

    That’s not how game design works. The people who work on the gameplay and level design and dialog are not the same people who work on the graphics. Sure, making the game prettier takes more time, but it has no effect on how long the rest of the game takes to be built. And lower-quality assets can be used in the interim for things like scripting animations, with higher quality assets swapped in later.






  • Crouching MK a is less committing poke. It’s faster and has more range, and has less recovery time. You can basically always chain it into a fireball, and if the kick hits, so does the fireball. If the kick is blocked, the fireball has to be blocked as well.

    Use the fireballs alone at medium range. If they jump over, a quick dragon punch knocks them down. If they block, you get some chip damage in.

    If you really want to get good, look up frame info for your character. It will let you know which attacks can be chained into each other, and which ones are easier or harder to punish.











  • I have experience with MTG but only a passing knowledge of Pokemon. My understanding is that it would depend entirely on what your deck does. Are you using pokemon that are expensive to use? Do you have any means of getting energy besides just drawing it? Do you have ways to draw more cards? All these things will come into play to determine the ratio you need. With experience you can guesstimate these things, but to be sure, the only way is to play the deck a bunch and adjust depending on what you feel you need to add.