![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://voyager.lemmy.ml/api/v3/image_proxy?url=https%3A%2F%2Flemm.ee%2Fpictrs%2Fimage%2F22ada561-e66f-4bd0-900c-fc2dab489b6f.webp)
And because resources are finite, all else isn’t held equal. You’re giving up time spent working on gameplay or whatever to stick fancier graphic assets in.
That’s not how game design works. The people who work on the gameplay and level design and dialog are not the same people who work on the graphics. Sure, making the game prettier takes more time, but it has no effect on how long the rest of the game takes to be built. And lower-quality assets can be used in the interim for things like scripting animations, with higher quality assets swapped in later.
Nah, we don’t need everything we’re nostalgic for to be rehashed for the newer generation.