I use a switch pro controller regularly on mint, so it should work. I believe support got merged into the kernel a while back.
If not, joycond also works (although it’s a bit janky in my experience): https://github.com/DanielOgorchock/joycond
Game dev and Linux user
I use a switch pro controller regularly on mint, so it should work. I believe support got merged into the kernel a while back.
If not, joycond also works (although it’s a bit janky in my experience): https://github.com/DanielOgorchock/joycond
Yeah but it wasn’t AI (the buzzword)
I don’t think they do the second part.
If a game utilizes it properly, the haptic tech in the switch and steam controller (and I assume also the deck) can be really cool. Thumper on switch is imo the definitive edition of the game just because of how it uses the haptics. It’s way more subtle and fine-tuned then just a motor with a weight.
I’m thinking this too… like what’s even the point of using denuvo if it’s not applied day one? The whole point is to delay piracy so they sell more copies during launch week (in theory), so waiting until after day one completely ruins that since you can just pirate the easily cracked launch version.
Hexbear: why do so many people want to degenerate with us
Also hexbear: Spams every complaint in other instances with unrelated images
Distance is a criminally underrated racing platformer cyberpunk horror game. Worth it for the campaign alone IMO but there’s also multiplayer, a level editor with workshop support, two bonus campaigns, car customization, and a track generator.