That 10% is only there so that you can participate and feel involved; awards are mostly money schemes and industry people patting each other on the back.
That 10% is only there so that you can participate and feel involved; awards are mostly money schemes and industry people patting each other on the back.
Meanwhile they reveal 1 Billion revenue from their latest acquisition…
Game development isn’t linear, projects get discarded in early development all the time. The development team starts small and balloons as the game gets closer to release; diablo 4 for example spent 10 years in development, 8 years is nothing special.
This would only serve to advertise their ips, just look at Overwatch. If you really want to fuck with a corporation, the best way is to forget about them.
The system seems already implemented, even if not yet deployed. Anyhow you’re giving last epoch way too much credit here, deterministic crafting is nothing new.
You don’t implement systems like these in a few days, it’s probably been in the works for months.
PoE2 has been postponed for 5 years. It’s the classic example of feature creep.
Will it be amazing when it comes out? Maybe.
You know what would have been amazing, having all those new animations and models for the past 5 years. It could have been an iterative work, nobody asked them to do it all in one go.
If only it could stick to its release dates too.
Gotta distinguish popularity from ratings.
Diablo 4 is maybe a mediocre game, but it sold truckloads.
Diablo 4 got 40% off within a few months I find AAA games are increasingly starting with a high price point to capitalize on the hype and advertising campaign, and once that peters out they quickly reduce the price.
Warcraft 3’s custom games were a mess, people left all the time which made team games irritating as hell, and the skill level varied widely from one game to the next so half the games ended up with feeders and a stomping one way or the other.