Answering my own question: Yes, both are included in the mod.
Answering my own question: Yes, both are included in the mod.
Cool, is it possible to play this in widescreen with 60 fps?
I have a Sony VPL-XW5000ES projecting onto a 133" screen in my living room.
For audio I have a Denon AVR-X2400H in a 5.1.2 configuration. My front speakers are Klipsch, the center is a ELAC UC52, the subwoofer is a SVS PB-1000 and the rear and height speakers are by B&W.
My setup evolved over many years but I pretty much have no complaints about it now. Everything looks and sounds perfect.
Those reviews really overblow the importance of that mechanic. It’s just little side things that happen while you play “the real game”.
It will probably be removed or reduced for the full release considering it doesn’t add much value to the gameplay either.
Yeah, I’m also on my third controller RMA. First the stick on the left controller started drifting, then the right controller’s plastic started peeling off and finally the right controller stopped working altogether.
At least they did the third RMA for free way out of warranty.
Had to buy a new headset cable on my own though when the display started flickering after 2 years. They also sent me a new plastic clip for the cable on the back when the old one broke and a new left speaker when it started crackling instead of requiring me to send in the full headset so that’s pretty cool.
Also, abusing a Github issue as your personal Twitter timeline is not going to persuade anyone.
The comments in that issue are atrocious.
The mod runs without anti-cheat, doesn’t use the official servers and has its own savegame. So yes, completely safe.
Windows is the main reason I never got one of those PC handhelds even though they have been around for a very long time.
Never really felt like a handheld, more like an unwieldly laptop.
Outside of any ridiculous internet drama, what does this have to do with Horizon?
According to their wikipedia page they are not involved with this game at all.
Steam is only DRM if Steamworks is required for the game to launch, e.g. I can copy my Baldur’s Gate 3 files to a different PC and launch them without Steam.
It’s up to the developer how they behave if Steam is not present.
See also https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_games_on_Steam
Gog is objectively giving you more value for your money
What value do they give you exactly?
The games are mostly priced the same, they don’t have integrated modding support, no input remapping, no remote play, no in-home streaming, no steamcmd for server operators, no VR client, no Linux client and no Steam Deck support.
The only thing they do give you is no DRM, but nothing stops a developer from adding a DRM-free game on Steam.
I plan to get a second dock for it, and use it in place of a stream deck for when I stream.
Be careful if you have an OLED Steam Deck. Static images will burn in pretty quickly if the software you use does not have burn in protection built in.
This is the thing that annoys me the most about this situation.
They literally only need to check in after a game ends to update the overall planet progress. If something fails after the match, so be it.
But I guess microtransactions gotta microtransaction.
I’m going to put Capcom on the same list EA and Ubisoft already are on. If the pirate has the better experience than the customer I see no reason to buy their games.
That’s because performance is a criteria for getting verified:
default configuration: the game must ship with a default configuration on Deck that results in a playable framerate.
Source: https://partner.steamgames.com/doc/steamdeck/compat#DeckCompatibilityChecklist
There is no “target framerate” though, so what’s considered “playable” differs from tester to tester.