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I’m a big fan of the 8bitdo Ultimate C, but my favourite may well be the GameCube controller
Thought to have been an ordinary falling star.
I’m a big fan of the 8bitdo Ultimate C, but my favourite may well be the GameCube controller
“Jank and unfinished” sounds like it fits the immersive sim MO to me! (I mean this with the utmost respect)
I know the topic isn’t about HR, but as a huge fan of that game, I recently replayed the non-DC version and found myself really appreciating the yellow tint. It ties the aesthetic together, and the DC always looked a bit flat and unfinished without it. But that’s just me.
Part of my wife’s rationale for getting an Ecobubble was that it played the little song, and she loves it. (Also the whole low power and water usage thing)
HAL 9000 vibes
It depends on a lot of factors. Minecraft, despite its signature simplistic artstyle, takes a surprising amount of CPU power to run - a lot more so if you run mods. Even a Minecraft server, which doesn’t render graphics at all, takes a beefy machine and a lot of RAM.
It’s as much about graphical fidelity as it is quality of code, and unfortunately, there are a lot of game studios that don’t seem especially bothered about optimising their games. To the extent that you can fill, say, an Xbox’s hard drive with only two or three AAA games.
All that said, you’re right in that simpler graphics in general mean less work for the graphics card to do. Just that it’s not the only factor.
…It’s not really an opinion, but okay
They’re not, but your example is a game with detailed graphics…
Stardew looks fantastic, what are you saying?
Graphics are important. Polygon count is not. There is no real value in being able to see each individual eyelash, but I also don’t think there’s much benefit to making every game look like the original Lode Runner.
Possibly because one was on a console that sold “okay”, and the other was on one of the biggest-selling systems of all time
MicroOS is designed as a server OS first and foremost, but I have read some anecdotes of people using it just fine on the desktop.
You might want to look into OpenSUSE Aeon or Kalpa instead, which are immutable editions designed for the desktop, running GNOME and KDE respectively. Kalpa is in alpha (almost rhymed) but Aeon is in a more mature state.
It’s got that weird typeface too.
I hate to be nitpicky; but that’s a decompilation, not a demake.
‘Demake’ usually refers to a game that gets remade for a system older (or less powerful) than the one it was released for. A good current example is the in-progress Super Mario 64 demake for GBA.
‘Decompilation’ is where one reverse-engineers a game (or any software!) back to its original source code, or close enough that when you build it, it’s identical to an original copy. So, the goal of the Lego Island demake is to produce source code that can be built into a fully binary-compatible copy of Lego Island, indistinct from what’s on the original CD.
I’d say try one of the older Tekkens, 2-3 or Tag Tournament. They feel a lot better and punchier to me.
It’s an RPG, of course it does! Particularly if you decide to give your character the ‘Bloody Mess’ perk, which causes every enemy to violently and horrifically explode in a shower of miscellaneous chunks.
One look at the Switch store app says everything about how sub-optimal the OS is
Just finished Deus Ex: Human Revolution for the umpteenth time, and managed to bag the achievement for not triggering any alarms (commonly regarded as one of the most difficult achievements in the game, alongside Pacifist)
Yes, a moderate degree of savescumming was used. I’m not sorry!
I don’t really have anything to add, however I will say that this sounds like a fabulous community, and I wish you luck in finding suitable software.
Not really, I just think it’s the best controller. Ergonomic shape, octagonal stick gate (which is a criminally underused feature), good button layout… the only thing wrong with it is that the analogue triggers have a bit too much travel on them.