Kobolds with a keyboard.

  • 0 Posts
  • 55 Comments
Joined 1 year ago
cake
Cake day: June 5th, 2023

help-circle
  • I’m not going to purchase the document to find out, and the abstract doesn’t really cover it, but I’m curious what the methodology was here. I seriously doubt that piracy is that prevalent. It’s possible that people are upset with certain companies and aim to pirate their games, and the fact that those companies are the same ones that use Denuvo is happenstance. It’s also possible that they’re using total downloads of pirated copies vs. total sales as their statistic, which is misleading, because I’d wager the majority of folks who pirate the game would not have purchased it if it wasn’t available to download for free.

    I’d also be curious if the price of the game was a factor; I imagine more people are looking to pirate a game priced at $70 than one priced at $40, for example.

    Really, there’s too many factors to consider here and I don’t think there’s a reasonable way to say how many folks who pirated a given game actually would have purchased it.







  • The only things I’ve found that just straight up don’t work on the deck are things with draconian anti-cheat (which don’t work on Linux in general, not just the deck), and very old titles that have weirdly restrictive resolutions or control schemes or whathaveyou. Some games require some tweaking (mostly around controls, occasionally changing the Proton version, which is very easy to do within Steam), but generally that’s been minor. The things that don’t work well are typically things you wouldn’t expect to work anyway.

    It’s worth noting that it makes it very easy to remap controls, even for games that don’t natively support controllers or don’t let you remap the controls at all normally. You can also invoke an onscreen keyboard as needed (for e.g. typing names). The controller mapping is very strong; it’s not limited only to single buttons; you can create custom contextual radial menus, for instance, so even games that need many more unique controls than the Deck has buttons work fine with some tweaking. You can also view / download / rate other users’ control mappings for any game that has them, so you don’t even need to do the work yourself.

    It’s a fantastic piece of hardware for gaming. Looks great, feels great. It’s a bit large (won’t fit in a pocket, obviously), but that shouldn’t be a problem for anyone who would reasonably want a handheld gaming PC. It’s not a phone or a Gameboy.

    I was without a desktop PC for a week or so due to a hardware failure, and was able to do everything I needed to do on the Steam Deck (with a USB mouse/keyboard, plugged into a monitor via a dock). So it’s a great piece of hardware even for that.