Kobolds with a keyboard.

  • 0 Posts
  • 43 Comments
Joined 1 year ago
cake
Cake day: June 5th, 2023

help-circle








  • You encounter the merchant where you can buy the MTX stuff in the first few hours of the game. You can’t even use the majority of them before reaching that point.

    I would honestly bet money that they’d designed the game to not have microtransactions, then some executive at the 11th hour told them to find a way to include them, and they made them inconsequential as a sort of malicious compliance. Not that I think it’s OK to have them in the first place, it really soured me on the game initially. I think it’s considerably worse for including them, but they are completely meaningless.



  • The problem is, what can they do with the blockchain that they can’t do without it?

    If you’re thinking NFTs or a crypto replacement for in-game currency, what’s the benefit versus just using a normal marketplace to sell in-game assets? Yes, they technically exist outside the game, but their value is still intrinsically linked to the game. If the game goes offline, the currency and NFTs suddenly have no use and their value will plummet. You’ll also get people “investing” in the currency and fucking with the value who don’t even play the game. Further, you’re dealing with transaction fees every time they’re traded with crypto, in addition to whatever CCP is skimming off the top.

    You mention wanting a secure, legit system, but they could build a marketplace for that that handled it using the existing currency, there’s no need to introduce a new, inefficient one to accomplish that.

    Maybe I’m missing some really awesome use case; if so, can you clue me in?




  • The power company here keeps pushing heat pumps, but it frequently gets down below freezing and often below 0F during the winter, and my understanding is that heat pumps just can’t efficiently keep up with that, if at all, so supplementary heat is still needed. Is that no longer the case? “Every American” includes a lot of people in that same situation.

    The article cites that it would save the average American $550 a year on utilities, so when you consider that it costs ~$15-30k to have a heat pump installed, we’re looking at a 27-55 year break-even point.

    It makes sense for new construction but they seem to be advocating for retrofitting existing homes, and I just don’t see how they’re making the claim that it’s economically viable. It’d take some mega subsidies to make that possible for most people, I think.




  • Part of it, I think, comes down to the sort of games I typically play… if I’m buying a AAA action game, it’s something something like Sekiro, and I’ll absolutely expect to get my hours : dollars value out of it. (Incidentally, I played Sekiro for 62 hours after buying it for ~$48, so that one worked out fine.)

    And to be clear, I’m not here for useless padding, either. If I lose interest before reaching the end of a game, it doesn’t matter if there was 60 hours of content there - I’ll judge it against however much time I spent before getting bored and uninstalling it. I’m also not against short games… I often prefer short games, but I also won’t pay $60 for them; I’ll check the estimated playtime and wait for an appropriate sale. I’m absolutely not advocating for every game to be 60 hours long.

    There’ve definitely been games that I didn’t get my 1 hour / $1 from, and were still happy to have played… Brothers: A Tale of Two Sons comes to mind. I paid $15 IIRC and it’s over in 3 hours, but that stuck with me for a really long time. That’s my equivalent to going to see a movie (which I also do incredibly infrequently); it’s a “waste” from a purely monetary perspective but sometimes that’s okay, and I’m willing to splurge. I’ve seen 5 movies in a theater in >10 years, for the record. I would not consider it a good use of money, generally speaking.)




  • I consistently get far more hours of playtime per dollar spent with indie games I buy for $5-$15 than $60 AAA games. (I say $60, not $70, because I haven’t bought anything at $70, and don’t intend to start.)

    If they want to charge $70 for games, maybe release them in a complete state and don’t include microtransactions and offer post-launch support for a decent period of time. Their ‘Video games haven’t changed price since the 90s! The price isn’t keeping up with inflation!’ argument is a crock of shit because in the 90s, you bought a game and that was that. There’d maybe be a $40 expansion a year later that roughly doubled the content in the game. There were no $60 games with $150+ of day 1 DLC.