![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://voyager.lemmy.ml/api/v3/image_proxy?url=https%3A%2F%2Fsh.itjust.works%2Fpictrs%2Fimage%2F045a2049-eb61-4960-88ba-97e7f1ffbf31.jpeg)
That game’s still around?
That game’s still around?
Diablo 4’s what now?
Why the hell is a professional tech business not relying almost-exclusively in ethernet, anyway?
Discord gained popularity and maintains it, in spite of the many reasons to avoid it, because of usability and feature richness. Slack, Teams, Matrix, Telegram, they are miles ahead of everyone else in the live-chat space, when it comes to user experience.
This was an interesting article about some tech I’ve never heard of before, but it has little to nothing to do with Discord’s overall success.
Not one single mention in the article of what an “RCS message” is.
Boy do I hate articles that just assume you know all the context you need.
I made a romhack at one point to increase all gained XP by 10x. Might still have it somewhere, and it’d be easy enough to adjust for reduced XP.
The only thing I can think of not aging well by today’s standards is the level grinding. I recall having to do quite a bit of it my first time playing it, just to keep up with the difficulty curve, and it’s not like I was skipping all the sidequests. That was a fairly common aspect for RPGs of the era, I think.
It’s also possible I wasn’t very good at the game, I was like 11 or 12 at the time.
“The first real open world.”
That’s a rather hyperbolic statement, even if they’re not just over-hyping.
Sure, go ahead, do all your tests for stuff involving I/O by doing real I/O, and do some containerization or whatever to maintain reproducibility. Don’t come crying to me when your test runtime goes from 10 seconds to 20 minutes, and everyone stops actually running them.