• 10 Posts
  • 277 Comments
Joined 1 year ago
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Cake day: June 19th, 2023

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  • As much as anyone, I get wrapped up in an enthusiast’s mindset, falling prey to aggressive update cycles and phones offering “new” features.

    Too many users upgrade who don’t need to, and more extended software support will eliminate people feeling pressured into spending money they don’t have to.

    Okay, so it matters…just not to you. But you’ll still write an entire article about how the rest of us should be using our phones for longer. Rules for thee, but not for me?





  • Sometimes I search for important apps like web browsers on the Play Store to see what people are downloading. It’s disturbing how many people scroll past all the mainstream and safe choices and instead download these absolutely terrible, tracker-infested browsers I have never heard of. Those are the same people who would download one of these no-name virus apps. It’s at moments like that when I realise how many tech illiterate people there are in the world. Some people are genuinely a risk to themselves and those around them if you give them web-enabled devices.






  • Hand ID is definitely the worst on that list I think, partially because it was introduced at a time when LG’s mobile division was really struggling and needed a phone that would sell. They needed a dated notch design for it to work, at a time when competitors like Samsung were bringing in much more modern looking hole punch cutouts. It’s no wonder LG pulled out of the marker shortly after, whoever was in charge tbere had zero understanding of what was important to the average consumer.


  • The first game is much creepier than the second, I think due to a combination of the character designs, the writing and the general plot. The second game feels more akin to Danganronpa, in that the characters and setting are a bit surreal. Because it was a 3DS game, it also uses cartoony 3D models that make everything a bit lighter and less gritty than the original game. I haven’t played the third one yet (still need to get around to 100% completing the second game).



  • I don’t really see the point (for consumers). The original foldable designs were trying to achieve the combination of a smartphone and tablet. That’s why they were taller and narrower, because when folded out they were supposed to reflect the shape of a tablet in portrait mode. Then manufacturers started changing the dimensions of the outer display to make it look more like a normal phone, which affected the inner display’s ability to mimic a 16:9 tablet. The inner displays on newer foldables have weird aspect ratios that don’t really suit anything particularly well and this tri-fold design seems to retain a similar ratio for the second of the three display modes. My question is: why would anyone ever use their phone in that second display mode when they can fold it out into a proper 16:9 display? Why would you choose the weird aspect ratio that only exists due to design limitations when you can choose a proper one that will be natively supported by everything?