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Joined 2 months ago
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Cake day: March 31st, 2024

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  • I agree, it’s all stemming from the “need” for everything to be a games as a service model now. What was previously expected only in free-to-play games has bled into the “one time purchase” market and is unfortunately becoming the norm for both things that require online and those that probably don’t.

    I kind of get that for ongoing development there needs to be some ongoing income, but there are many ways to do that without shady backend stuff. Pinball FX is a particularly weird one, as they are constantly releasing new tables as a way to make income. I guess the always online thing is license checking? Not cool in any case.

    Tarkov is kind of a different beast. It’s basically an early access title that has been in EA for 7 years and there’s no clear road roadmap on where it is going to end. The current discussion is all about how certain versions should contain all DLC and what constitutes a DLC. Personally, I find the whole DLC argument odd. I would argue any of these features and game modes added before leaving “Closed Beta” are just base game features. They should be available to even the lowest tier of purchase as they are being added to the game before “release”.

    But then Battlestate have been shady from the start.







  • It’s absolutely just wordplay so they can scam more money out of consumers. Arguably Arena could be considered DLC also, but that’s even more of a seperate mode than this. It sounds like there’s now just progression tied to the existing offline raid mode, which is obviously just trying to capitalise on the increasing popularity of SP Tarkov.

    I don’t think it’s really possible for them to shut down SP Tarkov (due to BattleState’s immeasurable copyright breaches themselves), so it’s wild if anyone actually pays $250 for this.