Dettweiler@lemmy.dbzer0.comtoGames@sh.itjust.works•Satisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'English
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2 months agoGolf is inefficient. The factory must grow.
The biggest spooky factor of Subnautica was being alone and surrounded by the unknown. I guess they aren’t going for that this time.
Compared to the first, Below Zero was okay. I predict their third game is going to be “meh”.