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Joined 10 months ago
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Cake day: June 24th, 2023

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  • I couldn’t agree more. Back during the initial pitches of the Steam Machines, I was a supporter of the concept and was looking forward to the release. In my market, they took a long time to release and ended up being stupidly expensive. To give an idea, in my market an i3-powered unit was expensive as an i7-powered one in the US despite not having that problem with PC components or even prebuilts. Eventually I spent the money on a parts to build my own rig that was significantly more capable than what the Steam Machine of equal cost would have been. I found little ways to make being a couch PC gamer viable without breaking the bank on horribly expensive niche products like lapboards and it’s enabled me to become a PC gamer despite having been a console boy for so long. It’s a shame because I think Steam Machines would make PC gaming so much more approachable to the average consumer (which I was at the time) and I hope they still manage to in the future.





  • Yeah, I’ve been able to find a post on Twitter as their current situation which isn’t much, unfortunately. I know it’s really shitty to make this about me or even other fans in a similar situation but as someone who stopped watching RT something like 5 years ago when all of the big changes started happening and multiple new hosts I didn’t like, came back when F*ckface took over the Let’s Play channel and started making more of the type of content I used to love so much only for them to get shutdown (and not even know it was coming) sucks so freaking much. Hell, they’ve only just posted the first video of a month’s worth of content. It’s shit like this that makes me absolutely loathe the corpo scum.

    Link for the post

    Or embedded image for those who don’t want to give Twitter the traffic:



  • Grand Theft Auto San Andreas. 3 and VC are good but SA just puts them to shame in scope alone and I think it had a better story.

    Other than that, like many are saying, Ratchet & Clank, Jak & Daxter, Sly Cooper, Shadow of the Colossus. Prince of Persia The Sands of Time. The whole trilogy if you can but I think the first was the best with The Two Thrones coming in at a close second thanks to improved mechanics and the banter between characters feeling more confident. Oh, and Spider-man 2. It’s still the god standard for webswinging for a reason.











  • Oh cry me a river. These hacks don’t deserve the pity they’re clearly trying to win because they have already proven they don’t know how to make a technologically sound game. Every single one of their games has suffered from save-breaking glitches, and yeah I might be one of the unlucky ones to have experienced at least one in all of their games but I can count the amount of developers that have given me a similar experience on one fist (yes, I mean “fist”, not hand).

    I have an up-to-date system, more than meet the requirements for this flaming turd of a game and even among the insane amount of loading screens, there are still frequent hang-ups from the game needing to load while walking through a plaza while the game is running on my SSD. That’s simply not good enough. The last time I experienced such behaviour in a game was when I was playing on a potato over a decade ago or playing online with abysmal internet.

    Critics don’t have to be developers to be able to spot in what ways a game is bad and neither does the general public. This is very different from “I don’t like this so it’s bad.”. This is a case of “It runs like ass, the writing is boring and the traversal of their mostly-empty crafted universe is little more than a lag-hung menu with a stupid amount of layers to access what you’re actually looking for and a whole ton of loading screens and thus it is bad.”. They haven’t crafted some grand open universe like they advertised, they made a bunch of levels, added a slow fast travel system and a standard fast travel system and called it quits. They’re now finally being called out as the bunch of half-asses they really are and they have more than earned it.

    “We were riding the limits of what was possible” is a common excuse given. Then maybe don’t bite off more than you can chew. “Overcome technology itself”. A bad craftsman blames his tools. Maybe stop using an engine that isn’t fit for purpose. The “Creation” engine - or as we might as well call it, Gamebryo - has long been cited as the cause of many problems and barely workable. Take time to retrain your developers to a user-friendly engine and you’ll quickly make up the lost time in efficiency but they insist on holding on to that dinosaur of an engine.

    As a member of the general public, I can’t say I know how to make a game, let alone a good one but given the constant stutters, mostly empty world, boring writing, frequent instances of forcing grind to pad play time and ever-increasing tedium in their gameplay loop, I have to assume that Bugthesda doesn’t either. The fact they saw to set team members on reviews instead of fixing all the problems with their games, I have to say their priorities aren’t in the right place and the ones who are “disconnected” are Bethesda who seem to be under the delusion that they’ll get nothing but praise just for releasing a game, no matter the state it’s in.