nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square14fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agomessage-square14fedilink
minus-squareAltima NEO@lemmy.ziplinkfedilinkEnglisharrow-up0·4 months agoYeah, he just have been dreaming it was a good game
Yeah, he just have been dreaming it was a good game