nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square14fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agomessage-square14fedilink
minus-squarenick@midwest.sociallinkfedilinkEnglisharrow-up0·8 months agoIt was fine, just not anything all that amazing. I did finish it
It was fine, just not anything all that amazing. I did finish it