So there revenue model is to sell the os to OEM and offer support? Good luck with that.
If anyone is interested in a similar project check out open-game-pad-ui. It features a plug system for stores. Right now there is only steam and flatpak but eventually there could be other stores. It’s really not ready to be daily drive but it is functional.
Right now I just open HGL and hit download and it automatically adds it to Steam. How is this easier?
PlaytronOS, meanwhile, won’t even have a desktop mode. Speaking to The Verge, Playtron CEO Kirt McMaster says the goal is to offer a more console-like experience that’s easy to use, allowing handhelds to feel more like a Nintendo Switch than a full-fledged PC.
What. Isn’t one of the selling points of the Steam Deck that you could run normal software like emulators and Discord on it. What target audience are they after? People that are into PC gaming, don’t use Steam and don’t want to customise things. But also don’t want a switch?
Licenses will be around $10, making PlaytronOS much cheaper to install than Windows (which can cost as much as $80 per device).
Not for OEMs! It costs them about ten dollars, and if you talked to the right person in Microsoft, you might be able to get them cheaper if your hardware can give them an edge against Valve.
The article explicitly mentions their target audience, which is ordinary/casual gamers who would not want or expect a desktop mode on their console. They’re basically targeting the console crowd. It’s not the same audience as steam deck.
I get that, but I’m wondering why people looking for that wouldn’t just get a Switch? Even the Steam deck can be used as a “console” if you just own Steam games.
They’re trying to complete with two companies that have huge amounts of resources whilst also not bringing much new value to the table.
According to other sources, the average windows license for OEMs is about $50. The exact pricing has to do with how “powerful” the PC is, so gaming handhelds probably cost more than $50.