nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agoNacon exec says industry's problem is "too many games"www.gamesindustry.bizexternal-linkmessage-square14fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkNacon exec says industry's problem is "too many games"www.gamesindustry.biznanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agomessage-square14fedilink
minus-squareZOSTED@sh.itjust.workslinkfedilinkEnglisharrow-up0·9 months agoHey at least melodramatic walking simulators are trying to say something
minus-squarepimento64@sopuli.xyzlinkfedilinkEnglisharrow-up0·9 months agoYeah, they’re trying to say “I’m so deep, give me money”. I seriously doubt the number of autuer-driven art-first video games breaks out of the margin of error
Hey at least melodramatic walking simulators are trying to say something
Yeah, they’re trying to say “I’m so deep, give me money”. I seriously doubt the number of autuer-driven art-first video games breaks out of the margin of error