I’m not sure if the name stems from the Baby Boomers or, like, “BOOM! Headshot!” Because Doom and even Wolfenstein were the games of my very millennial youth, and didn’t exist for most of most Boomer’s life time.
That said, my dad (who is a boomer) played the shit out of Doom and Heretic. But stopped when Quake came out and everything started centering around aiming with the mouse. He always used the mouse to move. 🤢
Well, you can’t do a headshot in Doom because there’s no vertical look. So it’s either a reference to older people (ok boomer) or the ridiculous explode-y weapons you get and the general feeling of blasting through hordes of baddies. I’m guessing it’s the older people term, since modern shooters look nothing like Doom.
True I think there was a big gap somewhere in the years between when o.g. 2.5d retro shooters like Doom, Blood, and Hexen players got used to moving with mouse look, and the people who played shooters like Quake, UT and counterstrike back in 2000-2005 where we aimed with the mouse and strafe run with the left and right keyboard buttons.
A few other hidden gems back in the day that I never got around to playing until years later after their prime time was probably Descent, System Shock and also AvP.
But seriously I think it varies by use case. “Tight” languages like golang, python, ruby, or most backends (other than Java)? Going over 80 is a bit of a smell. But if we’re talking about a React frontend? Then yeah, an 80 character limit is obnoxious.
Nah, Python is a little verbose at times, so 100 is a bit better, especially for longer comprehensions with an if clause. Our team uses keyword parameters pretty much everywhere, so a lot of regular function calls wrap even at our 120-line limit (I’m trying to push us toward positional-only args to keep it under control).
It’s important to recognize some Boomers were born in 1946, and some were born in 1964, so there is quite a range in regards to how they dealt with tech in the early 90s
I’m not sure if the name stems from the Baby Boomers or, like, “BOOM! Headshot!” Because Doom and even Wolfenstein were the games of my very millennial youth, and didn’t exist for most of most Boomer’s life time.
That said, my dad (who is a boomer) played the shit out of Doom and Heretic. But stopped when Quake came out and everything started centering around aiming with the mouse. He always used the mouse to move. 🤢
Well, you can’t do a headshot in Doom because there’s no vertical look. So it’s either a reference to older people (ok boomer) or the ridiculous explode-y weapons you get and the general feeling of blasting through hordes of baddies. I’m guessing it’s the older people term, since modern shooters look nothing like Doom.
True I think there was a big gap somewhere in the years between when o.g. 2.5d retro shooters like Doom, Blood, and Hexen players got used to moving with mouse look, and the people who played shooters like Quake, UT and counterstrike back in 2000-2005 where we aimed with the mouse and strafe run with the left and right keyboard buttons.
A few other hidden gems back in the day that I never got around to playing until years later after their prime time was probably Descent, System Shock and also AvP.
Those were the days alright
I think it’s just because they’re old. I’ve got told “ok boomer” for complaining about lines of source code longer than 80 characters.
I mean, that’s the exact response it deserves.
Haha yeah I’ve seen the error of my ways.
But seriously I think it varies by use case. “Tight” languages like golang, python, ruby, or most backends (other than Java)? Going over 80 is a bit of a smell. But if we’re talking about a React frontend? Then yeah, an 80 character limit is obnoxious.
Nah, Python is a little verbose at times, so 100 is a bit better, especially for longer comprehensions with an if clause. Our team uses keyword parameters pretty much everywhere, so a lot of regular function calls wrap even at our 120-line limit (I’m trying to push us toward positional-only args to keep it under control).
My boomer relatives skipped over DOOM and Wolfenstein and got into Duke Nukem.
It’s important to recognize some Boomers were born in 1946, and some were born in 1964, so there is quite a range in regards to how they dealt with tech in the early 90s
Youngest boomer. Mainly playing League of Legends at the moment as support.
I’d like to apologise to my ADCs in advance - apart from the crappy ones.
It’s because they’re the boomers of the shooter world.