Inquisition wasn’t beloved though? It was a mid game at best and a terrible RPG (and dragon age game), i still remember all the excuses for it being terrible because of the shitty engine that couldn’t even handle an inventory, much less an rpg. ‘taking that ball’ is like chaining yourself to an anchor and jumping in the ocean.
Not sure i trust the companions to be any good either; from what we’ve seen they look very MCU
2 had promise that was completely squandered by the reused maps… And absurdly unfun hardest difficulty that mostly revolved around not getting one shot by rogues or waiting for tanks to drop their near total immunity.
I actually quite liked Hawke as the MC with more of a defined character.
I don’t know if they actually had a good idea with 2 they just dropped the ball on, or if I’m reading too much into it; it feels like they were going for inevitability for the first third of the game, the idea that bad shit can and does just happen and you can’t really stop it as a single person, but then they went and made the biggest events immediately within your reach and killed off that story theme.
Inquisition wasn’t beloved though? It was a mid game at best and a terrible RPG (and dragon age game), i still remember all the excuses for it being terrible because of the shitty engine that couldn’t even handle an inventory, much less an rpg. ‘taking that ball’ is like chaining yourself to an anchor and jumping in the ocean.
Not sure i trust the companions to be any good either; from what we’ve seen they look very MCU
BioWare hasn’t been BioWare since mass effect
Idk I enjoyed Inquisition, but none of the DA games hold a candle to what origins was.
2 had promise that was completely squandered by the reused maps… And absurdly unfun hardest difficulty that mostly revolved around not getting one shot by rogues or waiting for tanks to drop their near total immunity.
I actually quite liked Hawke as the MC with more of a defined character.
I don’t know if they actually had a good idea with 2 they just dropped the ball on, or if I’m reading too much into it; it feels like they were going for inevitability for the first third of the game, the idea that bad shit can and does just happen and you can’t really stop it as a single person, but then they went and made the biggest events immediately within your reach and killed off that story theme.