• astrsk@kbin.run
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    5 months ago

    And this is why I’m afraid the series going forward is dead. Why would they do anything other than the bare minimum on VI to get it to sell so that they can then start milking the online cash cow again.

  • Queen HawlSera@lemm.ee
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    5 months ago

    This is also why RDR2 didn’t get its own Undead Nightmare

    The worst part is, I played GTA Online and it… totally sucks.

  • JimSamtanko@lemm.ee
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    5 months ago

    When your core audience are a bunch of 13 year old kids, you don’t really need to worry much about story. Just give them rocket powered cars and floating pipes in the sky and watch the cash roll in.

  • Th4tGuyII@fedia.io
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    5 months ago

    Could’ve told you that 10 years ago. Literally the moment online came out and they suddenly they stopped talking about story DLCs, I knew we weren’t getting them.

    The story-mode campaign is now just a gateway drug to their online cash-cow - I bet you it’ll be the same for GTA 6

    • zaphod@sopuli.xyz
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      5 months ago

      I’m pretty sure there were reports about this shortly after GTA Online’s relaunch, that they had moved everyone from DLCs to fix Online.

  • amio@kbin.run
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    5 months ago

    This was not exactly subtle anyway - oh, they just happened to stop making DLCs just as they discovered their horrible online platform could print cash with close to zero effort.

  • mindbleach@sh.itjust.works
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    5 months ago

    This abusive business model is the dominant strategy. If we allow this to continue, there will be nothing else.

    • sugar_in_your_tea@sh.itjust.works
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      5 months ago

      There will always be indies, which is why I mostly buy indies these days. At least they’re doing something interesting, unlike stupid online-only nonsense.