• セリャスト@lemmy.blahaj.zone
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    10 days ago

    This is such a terrible take. You can have difficulty accessibility options in difficult games (eg. Celeste, Furi) and it doesnt make the game worse. This is just gatekeeping bs

    • vaultdweller013@sh.itjust.works
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      10 days ago

      I feel like the main difference is that Elden Rings difficulty is innately linked to its game design. A similar game in a largely different genre is Underrail which is basically designed with CRPG fans who want to be kicked in the dick… repeatedly. Seriously Underrails combat is weirdly complex and frankly speaking even on easier difficulties is still a bitch.

      I get that accessibility is a factor and all but theres only so much one can do thatll help without compromising the game design. I think the current situation is for the best, folks can mod the game to make it easier but there shouldnt be any official fuckery.

      Also go play Underrail if you like Isometric CRPGs it hurts so good.

    • Atomic@sh.itjust.works
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      9 days ago

      You mean like summoning NPCs and other players to your world to help you defeat the boss?

      No one is gatekeeping anything just because you don’t agree with the art the artist has created.

  • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    10 days ago

    The base game lures in newcomers by being the easiest one of the bunch; then the DLC kicks it up to Dark Souls 2+Ringed City difficulty and those newcomers are getting a taste of what the real game is and can’t handle it lol

    I got into these games because of their difficulty. When DS1 came out, the trend was that most games would hold you hand and just give you free victories so you get your dopamine fix. The base game got a little boring because most of the bosses are just regular mobs at the end of a cave with a boss health bar. I actually like getting to the end of a small side dungeon and having a challenging fight and not just a copy of the random little dudes I’ve been one shotting as I walk to the boss room.

  • pkmkdz@sh.itjust.works
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    9 days ago

    The difference between FromSoft’s and Arrowhead’s difficulty is that

    first one is fair to players,

    second one is about cranking up rng and changing rules constantly with the nerfs. Bonus Boss figts are on Discord against community managers, when you try to report a bug in game