• jjjalljs@ttrpg.network
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    4 months ago

    At least you can go back to previous areas

    I kind of hate the thing in games where it’s like “you didn’t look in the second bathroom so you didn’t get the staff of mega fireballs. No, you can’t go back to the house. It’s still there but you can’t go in.”.

    That and the common “no matter what the game says, do the quest objective last because that might move you past something important” thing.

    Playing Mass Effect 2 and there’s a lot of “go fight them and save the day!” And I’m like hold on I need to check every corner for upgrades real quick.

      • jjjalljs@ttrpg.network
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        4 months ago

        Only the third game does that, I’m pretty sure. It’s not a terrible solution, though it can be annoying when money is finite.

    • Cyberspark@sh.itjust.works
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      4 months ago

      Cool, maybe rpgs aren’t for you. Exploration, change and discovery is half the point. If you want to automatically get all the best loot because you went to a required place and did the required thing maybe you don’t want an rpg maybe you just want a story game. That’s fine, but DA was supposed to a BG spiritual successor once upon a time.

      • jjjalljs@ttrpg.network
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        4 months ago

        What an extraordinarily bad take.

        RPGs are not required to have loot, so that line is just nonsense.

        Baldur’s gate 1 and 2, for the bulk of it, let you revisit previous areas.

        “Explore it all in one shot” is not the only kind of exploration.