Howard has been a gold mine for Bethesda. Him, Pete Hines (the PR guy), and Emil (the only writer they employ) are the three amigos. Their games are cheap, modders will fix everything for them, and they’ve held strong to their money at any cost don’t call it mtx ideals that rake in the loot.
Notice how they only have two IPs. Elder Scrolls and Fallout. They’ve been coasting on lore that was created before Oblivion and Fallout 3 for decades. That’s why Starfield fails so hard, they had to actually come up with new ideas for once.
Plus they also know how to throw banging release parties complete with private concerts. You didn’t get rid of that guy.
Wow. Todd must have an amazing contract. Has Bethesda released an actual finished game since…what? Oblivion?
Howard has been a gold mine for Bethesda. Him, Pete Hines (the PR guy), and Emil (the only writer they employ) are the three amigos. Their games are cheap, modders will fix everything for them, and they’ve held strong to their money at any cost don’t call it mtx ideals that rake in the loot.
Notice how they only have two IPs. Elder Scrolls and Fallout. They’ve been coasting on lore that was created before Oblivion and Fallout 3 for decades. That’s why Starfield fails so hard, they had to actually come up with new ideas for once.
Plus they also know how to throw banging release parties complete with private concerts. You didn’t get rid of that guy.
I actually enjoyed Starfield’s lore, it had interesting takes on sci-fi tropes and was pretty consistent.
If only it wasn’t held back by ancient engine and gameplay elements weren’t so disconnected, it’d have been fine
A space sim, running on an engine from the Oblivion.