• smoothbrain coldtakes@lemmy.ca
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    30 days ago

    I wonder what kind of changes they will make to this iteration. I know VI was a big change from V, but eventually I learned to enjoy the different mechanics and have a ton of hours logged.

    • kandoh@reddthat.com
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      30 days ago

      My only request would be the same it’s always been: harder difficulties make the NPCs play better instead of just giving them bonus resources so they have amazing starts you have to rush to overcome.

      • calabast@lemm.ee
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        29 days ago

        But that sounds haaaaard to design…

        Hey, maybe here’s an actual good use for AI, study how lots of people play strategy games, and teach a model to play at varying skill levels.

        • kandoh@reddthat.com
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          29 days ago

          That’s exactly what I was thinking. If they can teach an AI to play GO, Civilization should be easy.

    • Dark Arc@social.packetloss.gg
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      30 days ago

      I’m kind of hoping for some asynchronous multiplayer features; Age of Wonders does this with some jank, but I think there’s room for a less jank / a more polished implementation.