For some reason, when a GBA game crashes, the GBA will output the content of the game cartridge as audio over the headphone jack. This person noticed it and created a script that can re-create the ROM file (content of the cartridge) from the audio that the GBA outputs.
I assume the game was playing an audio sample while it crashed, and the hardware never stopped playing, meaning it just kept playing through the entire address space.
I’m more confused than anything. What?
For some reason, when a GBA game crashes, the GBA will output the content of the game cartridge as audio over the headphone jack. This person noticed it and created a script that can re-create the ROM file (content of the cartridge) from the audio that the GBA outputs.
I assume the game was playing an audio sample while it crashed, and the hardware never stopped playing, meaning it just kept playing through the entire address space.