• mindbleach@sh.itjust.works
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    10 months ago

    Smurfed games aren’t fair.

    Fair games won’t be affected. Evenly-matched teams do not need this.

    Anything can become a flaw when it causes awful results. Every system is perfectly designed to produce its observed outcomes. MOBAs are all toxic as fuck - that’s no accident. The choices shared by these games, cause the problems shared by these games.

    These are systemic problems. They cannot be solved by attacking the symptoms. You have to address the cause.

    • conciselyverbose@kbin.social
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      10 months ago

      If you could magically identify smurfs, you could just put them at the level they should be or ban them without putting them in a match. There’s no such thing as rubber banding that only affects cheating.

      A meaningful skill gap resulting in a rout is the whole point of a competitive game. It’s the definition of a competitive game. It’s why people are playing. Go play a casual game with a low skill ceiling it that’s what you want to play. Don’t play a game with a high one then demand that they break it.

      There is no possible scenario where rubber banding can ever be better than dogshit game design. The core concept is incompatible with sound mechanics. The person playing better is supposed to get better results.

      • PrincessEli@reddthat.com
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        10 months ago

        If you could magically identify smurfs, you could just put them at the level they should be or ban them without putting them in a match

        That’s what league does. If it detects early on that you’re probably a smurf, you get tossed into smurf queue where you’ll face other experienced players, and it’s pretty reliable. Both times I’ve made new accounts, I’ve almost immediately gotten placed with experienced players, usually before the account graduates beyond bot games