nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agoPalworld has sold over 4 million copies in only about 3 days. Momentum has increased since yesterday, with the latest sales at 86,000 units per hour.twitter.comexternal-linkmessage-square16fedilinkarrow-up11arrow-down10file-text
arrow-up11arrow-down1external-linkPalworld has sold over 4 million copies in only about 3 days. Momentum has increased since yesterday, with the latest sales at 86,000 units per hour.twitter.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agomessage-square16fedilinkfile-text
minus-squareNegativeLookBehind@kbin.sociallinkfedilinkarrow-up0·5 months agoWhen it’s just hype alone, games end up getting destroyed with bad reviews. If a game is hyped up and is actually good, that’s different, isn’t it?
minus-squaremnemonicmonkeys@sh.itjust.workslinkfedilinkEnglisharrow-up0·5 months agoIf a game lives up to the hype, it’s not hype. It’s recognition.
minus-squareHawk@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up0·5 months agoPeople are loving the concept, but I’ve heard the game itself is pretty meh
When it’s just hype alone, games end up getting destroyed with bad reviews. If a game is hyped up and is actually good, that’s different, isn’t it?
If a game lives up to the hype, it’s not hype. It’s recognition.
People are loving the concept, but I’ve heard the game itself is pretty meh