This is what an open-world pokemon game should have been. Not the buggy disappointing mess GameFreak gave us for 2 generations.

  • conciselyverbose@kbin.social
    link
    fedilink
    arrow-up
    0
    ·
    10 months ago

    I mean, maybe. But if you’re not a AAA studio just not having (or realistically, enabling from a cloud provider) enough capacity when your game sells way more copies than expected is entirely reasonable.

    • Saik0@lemmy.saik0.com
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      10 months ago

      Right. This is a no name studio that got hit with 700,000 concurrents. Some server problems are too be expected. If it bothers you that much, run your own server.

      Edit: Actually looking at steam history. It’s 1.3 MILLION concurrents.