• BmeBenji@lemm.ee
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    2 months ago

    Rainbow 6: Siege has been making massive strides in the realm of reducing community toxicity. The player reputation system lets players report toxic players, griefers, and cheaters which lowers their reputation. At the end of each match, players can commend their teammates (and the entire other team) for specific positive characteristics. Players with low reputations get sanctions, and players with high reputations receive bonuses that increase chances for in-game rewards, and occasionally receive thank-you gifts for being positive influences in the community, like alpha packs (loot crates). It’s a solid system and I immediately noticed not just a decrease in toxicity but an increase in positivity when these systems were implemented.

    In theory, you could start match people with low reputations together, and people with high reputations together.

    • nanoUFO@sh.itjust.worksOPM
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      2 months ago

      They got rid of the weekly renown grind and then gave like 1/10th of it back if you act nice. Stellar.

      • BmeBenji@lemm.ee
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        2 months ago

        I’m confused. What “weekly Renown grind” are you talking about? And no, you don’t get Renown for having a good reputation. But yes, rewarding players for being friendly is absolutely a good thing.

        • nanoUFO@sh.itjust.worksOPM
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          2 months ago

          Was it daily challenges? I can’t remember but they removed that way of getting renown this feels like them pity throwing a fraction of that back to players with skin people don’t even care about. I don’t know if I want to play with fake friendly people or people who dissociate from the game by just talking to their friends on discord. Do people get punished for trash talking and arguing now? I haven’t played the game in two years so you have to pardon my ignorance on how the system functions.

          • BmeBenji@lemm.ee
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            2 months ago

            Gotcha, well there are still weekly challenges accessible through Uplay which reward you with renown (like 250 per challenge, which isn’t a lot and it’s Uplay, but it’s something). I don’t think there’s any tie between the reputation system and renown.

            I do know that if you have multiple matches in a row where teammates commend you, you get on a commendation streak for which other players on your team can see an indicator so they know you’ve been a helpful or at least enjoyable teammate, and that streak also grants you a +1.0% bonus to your chances of getting an alpha pack if you win a match while on the streak. Furthermore, there are 5 reputation ranks: Dishonorable, Disruptive, Respectable, Esteemed, and Exemplary. Esteemed and Exemplary players should soon start getting more rewards like regular alpha pack drops and possibly more. Dishonorable players are already locked out of the ranked playlist.

            My experience so far has not been that you are punished for trash talk, unless you’re just being an absolute dick and/or bigot, and players are not more “fake friendly” now, but instead are less toxic and less likely to rage over the mic/text chat and are also more likely to try to be helpful with callouts and planning strats for the next round. To me, that’s an all-around great change. I’m not sure if my experience alone is worth much, but I believe I have 300-500 hours in the game from the last few years alone so I would like to think I have at least some sense of the trend in the community.