“We have investigated ourselves and have found we have done nothing wrong.”
That’s exactly how i read that. It’s so bizzare that they get kernel access to so many computers, and don’t even do the thing that they are supposed to do.
Says the company that took three years to implement a shopping cart for their shitty store.
I don’t know much about anti-cheat development, but it can’t possibly be that hard to at least implement something that checks whether a player even could have done something in a certain amount of time which would eliminate a lot of speed related cheats, and for the rest, why not look at data averages to try to weed out cheaters?
I know combing through the data is probably complicated, but so is installing kernel level anti cheat software that has to monitor every single process running on a person’s computer.
It’s cheaper to install malware.
That’s all there is to it: cost.
If I was a hacker, I would be spending most of my effort attacking anticheats. Installing spyware on people’s computer to prevent cheating is wrong. They should be doing what devs did before anticheat was invented - server side moderation.
I dunno about non-driver anti-cheats like EAC but Genshin Impact’s kernel-level anti-cheat has been used to aid ransomware. Driver-level anti-cheat is certainly malware, that has been settled since Sony-BMG.
gamers aren’t usually a prime target, except for cryptominers…
an anticheat based cryptominer worm would be pretty terrible, now that i think about it…
gamers aren’t usually a prime target, except for cryptominers…
Don’t many gamers often have a lot of money, considering those huge libraries of games as well as those very expensive PCs, I feel like it would make sense to target them, at the very least for the possibility of commandeering and selling their accounts, plus the ones who download this malware by opting to play games with Anti-cheats and bullying their friends who are unwilling or on the fence into using it, it seems like they would be easy targets.