Fuck yeah, that looks right up my street
I missed that it was rebellion until partway down the page. I absolutely love how they handle stealth (and enemy AI, which is inherently linked) in the sniper elite games, and the non-sniper gunplay isn’t bad either. I had the early impression that there wasn’t going to be a lot of combat, but the combat encounter he described sounds promising.
I love mysteries reading-wise, and I’ve always been interested in the idea of how you build a mystery in a game in a way that isn’t just on rails, so I’m curious how well they pull that off.
Wait, they included the name of the game, alongside the big games it’s allegedly like?
Is that allowed?
Incidentally I wonder if any games with ragtag themed gangs have ever consulted sincere anarchists. At the very least they’d have answered Ross Scott’s post-apocalypse razor: “Where do you farm?” It’d be interesting to see more hints of verisimilitude for post-collapse rivalries and group conflicts, even if it’s inevitably reduced to window-dressing for dudes with flaming axes rushing toward your crosshairs.