• conciselyverbose@sh.itjust.works
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    1 month ago

    I missed that it was rebellion until partway down the page. I absolutely love how they handle stealth (and enemy AI, which is inherently linked) in the sniper elite games, and the non-sniper gunplay isn’t bad either. I had the early impression that there wasn’t going to be a lot of combat, but the combat encounter he described sounds promising.

    I love mysteries reading-wise, and I’ve always been interested in the idea of how you build a mystery in a game in a way that isn’t just on rails, so I’m curious how well they pull that off.

  • mindbleach@sh.itjust.works
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    1 month ago

    Incidentally I wonder if any games with ragtag themed gangs have ever consulted sincere anarchists. At the very least they’d have answered Ross Scott’s post-apocalypse razor: “Where do you farm?” It’d be interesting to see more hints of verisimilitude for post-collapse rivalries and group conflicts, even if it’s inevitably reduced to window-dressing for dudes with flaming axes rushing toward your crosshairs.