• leaky_shower_thought@feddit.nl
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    13 days ago

    for me, the “difficulty” lies in wind-up, cooldown and range of weapons. everyone also gets a “stagger”/balance gauge which adds more depth to your arsenal.

    the way you use that against the npcs uptime with the current terrain is a typical souls experience.

  • Lyre@lemmy.ca
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    13 days ago

    I used to have a friend who was born with his left hand disabled and could only really play videogames on easy unless they had heavy accessibility options. Whenever i see these weird “dark souls needs to be hard” people i cant help but think about him and how he’s barred from playing these deep, visually impressive games because the community starts sending death threats at the mere mention of an easy mode.

    • jjjalljs@ttrpg.network
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      13 days ago

      Accessibility like controller input options is not the same as “you have more health and can dodge more”.

    • Zo0@feddit.de
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      13 days ago

      I agree with you that some people are misguided and expect dark souls to be hard for the sake of being hard. Yes you die a lot but that is part of the game, and dying is not a state of failure but a step in getting better in order to overcome the obstacle.

      I have seen people not only beat the game but do a no hit run with guitar hero guitar, dance dance gamepad and even raw potatoes. Making the game easy does not equal to making it ‘accessible’, but it does break the core gameplay loop. There are ways to make games more accessible in general that doesn’t ruin the fun factor. Check out AbleGamers they are doing amazing work helping the community which I think is one of the best ways to go about this issue.

  • rainynight65@feddit.de
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    12 days ago

    Lots of very roundabout ‘the game isn’t difficult, you just need to get good at it’ replies in this thread, trying hard not to say the quiet part out loud…

  • AutoTL;DR@lemmings.worldB
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    13 days ago

    This is the best summary I could come up with:


    Having played through its entirety last week for my review, though, I can confidently say that it’s not unfair, as every foe possesses learnable movesets with consistent, readable telegraphing (the base game actually had a few problems with this).

    While Shadow of the Erdtree is home to some of FromSoftware’s toughest ever boss fights, finally taking them down after hours of patient perseverance led to some of the highest highs I’ve ever felt playing a game.

    I couldn’t help but loudly cheer despite the fact it was 1:30 in the morning (sorry, neighbors) when I finally beat Rellana, Twin Moon Knight — the first or second boss you’re likely to encounter — in a (self-imposed) duel with no summons.

    Shadow of the Erdtree takes what the base game did and does it better, cutting away most of its formulaic side content like simple mines and catacombs and giving its players a denser world with more bespoke and original things to find.

    Neither pillar of Elden Ring’s gameplay would give me the satisfaction they do if the experience was designed to be easier or to hold my hand, so I’m in full agreement with Miyazaki’s comments.

    In fact, that’s a big part of why the Land of Shadow is so enjoyable to explore — new weapons, armors, spells, talismans, Spirit Ashes, and more are scattered all throughout the DLC’s various zones, with particularly special items often located within or at the end of side dungeons.


    The original article contains 710 words, the summary contains 244 words. Saved 66%. I’m a bot and I’m open source!

  • Default_Defect@midwest.social
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    13 days ago

    It wouldn’t break shit, the fan base would have a meltdown over their precious thing being more accessible though.

  • Axeman666@sh.itjust.works
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    12 days ago

    Elden ring isn’t hard. People just need to learn to adapt and try new builds. This game is too massive to play with one build unless you go for something OP. That’s why they give you so many tears to reclass. Learn weaknesses and resistances, use ranged attacks, use summons, use everything you have at your disposal. That’s the whole point of the game.

    • Axeman666@sh.itjust.works
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      12 days ago

      If anyone needs any advice I can help make the game easy from start to finish. Just let me know.