• deranger@sh.itjust.works
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    4 months ago

    “If you were an F22 fighter jet in Doom Eternal, this time around we wanted you to feel like an Abrams tank.” […] ”You’re heavier, more powerful, and grounded,” he says. “We’re making strafing-to-aim a thing again. You’ll be weaving between projectiles, just like you did in the original Doom, to deliver that Super Shotgun blast to the chest… It almost creates this three-dimensional 'shoot ‘em up’ puzzle that you’re weaving your way through.”

    Hell yes. I’m still going to be cautious with my hype but this sounds like what I want. I know many people liked the acrobatics of Eternal but it was not for me.

  • PhlubbaDubba@lemm.ee
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    4 months ago

    See this and the dark ages theme makes me think we actually are going to see them try to pull off a complete FPS arsenal with no hitscans, or at least no pure hitscans.

    If it works I could see it being a bold new direction for FPS design, why worry about balancing snipers if even your longest range weapons are still projectiles, also, why limit your arsenal design only to guns now that you don’t actually have the need to create that point and shoot sensation the same way. You could build an entire “FPS” that’s just snowball fighting and the different “weapons” in the arsenal are throwing implements.

    Sounds kiddish but imagine being able to crack open a cozy game fps with some hot cocoa.

  • ASK_ME_ABOUT_LOOM@sh.itjust.works
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    4 months ago

    The thing is, id Software has landed in this medieval war against Hell not out of convenience but out of a need to change the fundamentals of play. To return to where Doom became legend two decades ago.

    I have bad news for the author of this article regarding what year it was two decades ago.

  • malchior@aussie.zone
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    4 months ago

    I’m just glad some talent people are still making single player shooters. Doom and Doom Eternal were so much fun to play and I look forward to this next instalment.