“Pay-to-win is accepted here [in Interactive World], but the free-to-play experience is awful and that’s what needs to be improved right now.”
Who could have foreseen that?
I’m very surprised that this game can pull in a viewership of 20,000 people, even if it is a huge achievement event.
That many hours spent to pull a stunt like that. And I thought people who played healers in MMORPGs were powered by hate.
the most Gigachad thing I have read in a long time
I feel like this is how any MMO must be for the top players. Once you’ve learned game mechanics to the point that every aspect of the game turns into an efficiency simulator, it’s easy to get frustrated at details of the game that few notice.
Add micro transactions to the mix and there’s an awful concentration of the sunk cost fallacy. Good on him for being able to pull the brakes.
YES! FUCK YEAH, THATS WHAT MORE PEOPLE NEED TO DO WHEN OFFERED A CHANCE TO SHILL!
People are still playing Maple Story?
Maple Story. The caveman ancestor of the online action RPG. That Maple Story. Sheesh.